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Making Of 'GT 500 Shelby Mustang'

By Nazif Erbay
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray
745_tid_psend.jpg
In this tutorial, I'm going to show you a way to prepare a scene for your cars. I made this car by myself without the help of any blue prints. This tutorial is not about creating the car so I wont be explaining how I modelled it. But you can see some steps in the animation below.

745_tid_max0.gif
I modelled the mustang using some reference photos which shows off all the details of car partly as you can see in the picture below.

745_tid_max1.jpg

I've chosen to use "Raytrace" for creating the car's paint texture as you can see below, The properties that I used for the cars paint are below.

745_tid_max2.jpg


 
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