The camera wood texture has rusty metal as dirtmap. It doesn't matter to use metal as dirtmap for wood as long as the base texture and maybe the bump is wood. I layered the rusty metal over the wood in overlay mode, and on a new layer drew lines on the edges (switching off the other textures meanwhile, to see the uvw).

Wood, Rusty Metal, Overlay

UVW, Lines, Final
For the window, the wood texture was a bit too dark so I corrected the color with a filter. I pasted a paint texture, and adjusted the contrast. Then I copied it twice and layered over the wood, the first time in hard light mode, the second time multiply. With a brush on a new layer I followed the edges of the window's uvw map.

Colour correction

Contrast correction

Hard light and multiply, edges added following the uvw
The crochet was found on german Wikipedia and edited a little bit in Corel, to be used as diffuse map and (gray) as opacity, bump and displace. Here's a small illustration of the map, the original (2500x2500) is available at
http://www.ania.xibo.at/img/szydelko_diff.jpgand
http://www.ania.xibo.at/img/szydelko_disp.jpg
if you don't find it there any more (I don't plan to leave it on the server forever), write me an email.

LEFT: Opacity, displace, bump, RIGHT: Diffuse