Apply the Tribal material to the side front bumper and rear part of the car (except the hood*) then use the UVW map again to control or fit the texture to the car. The same I used for the hood.
This is a sample material for chrome, red lights, glass.
As for the lighting, I used 2 brazil lights type spotlight.
As for the HDRi, im using building.probe.hdr. You can search this hdris at: www.debevec.org
Then the Hdri i put in to the Environment settings, as well for the Sky Light Environment. With a spherical environment settings. (You can either edit this hdris using Hdr shop an "Angular View" for a maximum results.
Rendering raw result
Post work in Photoshop
In photoshop, im trying to present this car to give it a glowing effect. First, duplicate the Image > then apply gaussian blur with 3.0 or 3.6 radius > then blend it using screen mode. (You can either edit brightness and contrast for a maximum results*)
(ID: 119670, pid: 0) Mike on Thu, 24 May 2012 10:40am you are awesome,
how can I be a good animator like you, some people say to me
I have to learn lots of programs like Auto cad, Photoshop
and I don't have money to take any classes.
(ID: 97652, pid: 0) Kushal Ghosh on Sat, 24 March 2012 3:44pm Thanx Sir