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Making Of 'Nissan 350Z'

By Bonar Siregar
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

Apply the Tribal material to the side front bumper and rear part of the car (except the hood*) then use the UVW map again to control or fit the texture to the car. The same I used for the hood.

739_tid_17.jpg
This is a sample material for chrome, red lights, glass.

739_tid_18.jpg

Lighting

739_tid_19.jpg
As for the lighting, I used 2 brazil lights type spotlight.

739_tid_20.jpg

Rendering setup

As for the HDRi, im using building.probe.hdr. You can search this hdris at: www.debevec.org

Then the Hdri i put in to the Environment settings, as well for the Sky Light Environment. With a spherical environment settings. (You can either edit this hdris using Hdr shop an "Angular View" for a maximum results.

739_tid_21.jpg
Rendering raw result



Post work in Photoshop

In photoshop, im trying to present this car to give it a glowing effect. First, duplicate the Image > then apply gaussian blur with 3.0 or 3.6 radius > then blend it using screen mode. (You can either edit brightness and contrast for a maximum results*)

739_tid_22.jpg




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Readers Comments (Newest on Top)
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(ID: 119670, pid: 0) Mike on Thu, 24 May 2012 10:40am
you are awesome, good job! how can I be a good animator like you, some people say to me I have to learn lots of programs like Auto cad, Photoshop and I don't have money to take any classes. thank ya
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(ID: 97652, pid: 0) Kushal Ghosh on Sat, 24 March 2012 3:44pm
Thanx Sir
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