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How to make normal maps from real surfaces

By Ryan Clark
Web: Open Site
| Your Rating:
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Date Added: 9th December 2009
Software used:
Photoshop

Step 4

Adjust levels for "AboveLeft". Select output levels 127 and 0.

736_tid_levelsNW.jpg
736_tid_NorthWest4.jpg
AboveLeft:
after levels adjusted

Step 5

Create a new image (hereafter called "BelowRight"),  with your Below-lighted photograph for a green channel, and your Right-lighted photograph for a red channel

736_tid_SouthEast3.jpg
BelowRight:
green channel = Lit From Below
red channel = Lit From Right

Step 6

Adjust levels for "BelowRight". Select output levels 128 and 255.

736_tid_levelsSE.jpg
736_tid_SouthEast4.jpg
BelowRight:
after levels adjusted

Step 7

Paste BelowRight into a new layer over AboveLeft. Set the new layer's blend mode to "Overlay," and flatten your image.
(Optionally, experiment with other blend modes.  I find "Hard Light" works well for some maps).

736_tid_blendmode1.jpg
736_tid_all1.jpg
Normal Map:
after image overlay

Step 8

Fill the blue channel with a light color.  Experiment with the shade; a lighter blue will yield a smoother normal map.

736_tid_all2.jpg

Normal Map:
blue channel lightened

Step 9

Apply NVIDIA's Normal Map filter, using the "Normalize Only" setting. Your normal map should now be finished and ready for use

736_tid_nfilter.jpg
736_tid_all3.jpg
Normal Map:
finished and ready for use


Step 10

If you need a displacement map, my href="http://66.70.170.53/Ryan/heightmap/heightmap.html" target="_blank">Displacement Map Creator will make one for you.

736_tid_displacement.jpg
Displacement Map:
from displacement map creator



 
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