Introduction
I don't like to talk a lot, so you wont find too many words, but I have given you a lot of images to help with this 'making of'.
Research
Ok, as a reference I have taken this photo of an old lamp (by the way it was the only one ref image that I used) and everything else I have taken from my imagination.
For this scene, I have tried to do something old and sweet at the same time and I think I have achieved this.
Modelling & Texturing
All the modelling was done using 3d Studio Max 8.0 SP 2, and the textures were done in Photoshop CS, with all the dirt and scratch maps taken from 3DTotal's Total Texture v5 CD.
First, take a look at the complete scene.
There is nothing really hard to model here so now let's take a closer look at each model in this scene.
To model the lamp I used cylinders for almost every part, then I converted it to Editable Poly and adjusted the vertices to match the reference. Then, the entire model was smoothed with 2 iterations for a better result.