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Making Of 'Old Man'

By Oskar Swierad and Kamil Makowski
Web: Open Site
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Date Added: 9th December 2009
Software used:
Photoshop, Blender, ZBrush

Part of the head is already textured. Go again to "Master Projection" to correct the image. Select "Simple Brush" tool, choose alphamap named "Brush 01", select "DragRect" stroke and "Import" some skin photos. Set "RGB" to [100], turn off "ZAdd", put textures on model and repeat the process, until you have the whole head painted.

731_tid_oldman_16.jpg
Now ZBrush will generate the details. Go to "Tools -> Masking", press Int, turn off texture displaying for a while. Set "Deformation -> Inflate" to about [30]-[40], "... -> Smooth" to [10] and uncheck "Masking -> View Mask"

731_tid_oldman_17.jpg

It's done, time for render! :) I've used shader and light "Sokar" (zbrushcentral.com) with some modifications. Go to the "Render" panel, turn on the "Shadows" option and press "Best".

731_tid_oldman_18.jpg
In the same panel, press "Bake", create a new layer. Put two white spheres as eyes and render again.



 
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