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Making Of 'Old Man'

By Oskar Swierad and Kamil Makowski
Web: Open Site
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Date Added: 9th December 2009
Software used:
Photoshop, Blender, ZBrush
731_tid_try_zbrush.jpg

In this tutorial we will explain how we have created the artwork "Old man - Portrait". At the beginning - modelling
and unwrapping was done in Blender, detailing and rendering in Zbrush and some post production with Photoshop. You must be a bit familiar with these tools, the more advanced artists can do first and thelast part of this tutorial in different application. Ready? Let's start.

First add a plane and delete three verticles. Using the "Extrude" option create basic eyelids shape.

731_tid_oldman_1.jpg 731_tid_oldman_2.jpg

Now select all verticles, and extrude them. Then move single verticles to get a proper shape, repeat this action a few times to receive somethink like this.

731_tid_oldman_3.jpg 731_tid_oldman_4.jpg

At this point select the external edges and start modeling the rest of the face using "Extrude".

731_tid_oldman_5.jpg

You have half of a head at the moment. Create the ear and join it to the head.

731_tid_oldman_6.jpg 731_tid_oldman_7.jpg



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(ID: 227480, pid: 0) Dennis Ssentongo on Tue, 22 October 2013 8:06am
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