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Making Of 'Oolox'

By Pierre Bourgeot
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Date Added: 9th December 2009
Software used:
3ds Max

To finally model the legs...

730_tid_Oolox_4.jpg
Once the model was complete I weighted and posed him as desired.

730_tid_Oolox_5.jpg


Texturing

"For the textures, I started by unwrapping the model in XSI creating 3 "clusters" as followed. One set of UV's for the head, one for the torso and one for the legs and arms. I then exported parts of my mesh to Zbrush to rough out the bump map and have a basic idea of what I wanted to do; various custom brushes were used to do so, mainly using projection master. Once I was happy with the detail block out, I heavily refined the textures in photoshop adding all the subtleties ect...From there I created all my  texture maps which lead to the final result."

Below is a sample of the torso maps:

730_tid_Oolox_6.jpg
Normal Map, Bump



 
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