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Making Of 'An Orc'

By Herbert Lowis
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Date Added: 9th December 2009
Software used:
Softimage
729_tid_image013.jpg
This tutorial will describe briefly how I created my orc character from scratch.

Design

First of all, I designed my character and figure out the proportion and such from the drawing. Then I moved to sculpture, it took me about a week to finish this orc, but I found that the sculpture really helped me a lot during the process of creating the 3D version of the orc.

729_tid_image001.jpg
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Modelling the Orc

Proxy
I used picture of my sculpture as a rotoscope to start with. I built a simple proxy out of it. After finishing the proxy, I took the rotoscope out and look at the real life sculpture as my main reference

Model
I started modeling the actual orc from his head. I spent quite some time trying to get the eye to look right because I think eyes are the most important part to describe a character. I used a cube to start with, and cut it in half, then I use duplicate Instantiate to model.

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For the body, I did the same process for the head. After I finish making the body from a cube, I merged it with the head together then fix the stitched area.

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Modelling the Armour

After I finish the body, I started building the armor. I used the same process again, building it from cubes.

729_tid_image005.jpg

For the knee pad, I build a generic skull first ( which I can always reuse later) then I cut it in half then dulplicate the edges to shape the edge of the armor.

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