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Making Of 'Lord Of The Birds'

By Raphael Lacoste
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Date Added: 9th December 2009
Software used:
3ds Max

709_tid_poutres_shade.jpg
I modelled the lookout of the Lord with simple cylinders, I used several modifiers to make them more random and natural like wood structures: Lattice, noise and twist, also in edit mesh some extrudes and move vertex with smooth selection, after what I instanced them to create the whole structure, Its easier to do a mapping one time for all of them instead of redo this with each one... After, I collapsed them and edited them to have different shapes.

For the ropes, I started with torus and Editable splines with Renderable option. I displayed the mesh of the spline and started after to collapse them and edit them. It was a very simple way to do complex ropes shapes.

709_tid_bois.jpg
This I the way how I did the texture of the wood structures, I used polished wood and two bark. I did a multi material with tree different textures, the first one I tiled with the bark only, the second for the transition between the bark and the white wood, and the polished wood I tiled for the end of the pillar. You must subdivide your geometry where you want to assign different IDs of material on your object (in edit mesh mode)

709_tid_multimat.jpg709_tid_ID.jpg
709_tid_poutres.jpg
It start to be interesting, I added a subtle bump on the bark, at strong backlight to fake the sunrise and a few blue omni directional lights to fake the undirect light coming from the sky, no radiosity on this picture.


709_tid_light.jpg




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Readers Comments (Newest on Top)
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(ID: 74221, pid: 0) Connor P on Wed, 28 December 2011 11:30am
Great tutorial! That's your first 3D character? Amazing! My I gotta go make my own. Keep up the good work!
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