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Render Glass

By João Felix
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

The only settings that I've changed in the emitter were the Resolution (1 to 100), Int (internal) Pressure (1 to 0.1) e a Viscosity (5 to 2).

707_tid_Tutorial_english_img_6.jpg
Now that we have the emitter we are going to create gravity. Without her, nothing makes sense. To do that we go to Daemons and we click on Gravity.

707_tid_Tutorial_english_img_7.jpg

To facilitate the calculation, I created a daemon called ~Volume. He kills all the particles that go out of his box.

707_tid_Tutorial_english_img_8.jpg


 
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