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Render Glass

By João Felix
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

We are going to make the illumination first. We create a new MXM material and the Maxwell Material Editor will open.

707_tid_Tutorial_english_img_21.jpg
When the Maxwell Material Editor opens we click on Basics and we change the material type to Emitter reducing the 1000 Watts to 500W.

707_tid_Tutorial_english_img_22.jpg

The first light is created. Make the exact same thing for the second light but this time use 200W. Until now we have two materials: One light that has 500W and another one with 200W. Let's apply the 500W light to the plane that is on the side of our scene and the 200W light to the plane that is above our scene.We are done with illumination. Let's give the scene its last 3 materials. All the materials are from the MXM Gallery (http://mxmgallery.maxwellrender.com/) and they are: Wood (http://mxmgallery.maxwellrender.com/ranking_scripts.php?category=12&id=122), Glass (http://mxmgallery.maxwellrender.com/ranking_scripts.php?category=16&id=268) and Wine (http://mxmgallery.maxwellrender.com/ranking_scripts.php?category=15&id=131).

Now that we have everything done we just have to click on Render.

Here is the final result after some tweaks in Photoshop:

Hope it helps anyone.

707_tid_Tutorial_english_img_0.jpg



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