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Modelling J-N3-R

By Jorge E. Baldeon
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Date Added: 9th December 2009
Software used:
3ds Max

4. Accessories, Arms, Fingers...

703_tid_image_p2_1.jpg 703_tid_image_p2_2.jpg

For the arm I used another cylinder, scaled some vertices in the middle to give it a fatty look. The same extrusion I made in the body I used here. Then I cloned the arm for later.

The clone of the head is going to be used to make the fingers (below).

Grabbed another sphere, deleted half and pulled vertices in the middle to the inside. This is the wire plug head (below).

703_tid_image_p2_3.jpg

5. The Palm of the Hand

703_tid_image_p2_7.jpg
The palm of the hand came out of a cube. Beveled the edges between the fingers. there are holes so the fingers can fit. Images self explanatory.

The image above shows the whole for the wrist.

703_tid_image_p2_4.jpg703_tid_image_p2_5.jpg
703_tid_image_p2_6.jpg703_tid_image_p2_8.jpg


6. The Legs and Feet and Torso Joint

703_tid_image_p2_9.jpg

Also the clone of the arm is going to come to scene. just extruded some faces to add detail.
 
703_tid_image_p2_10.jpg 703_tid_image_p2_11.jpg

The feet and the torso joint are more complicated mesh, but now you know that I dont use fancy tools, extrude is my best friend. Also "tweak" is an important word in my 3d vocabulary. One of the toes is right, the complete foot above.

And the torso:

703_tid_image_p2_12.jpg
The wires are thick splines, but if your software doesnt allow renderable splines, you could just bend a cylinder:

703_tid_image_p2_13.jpg
...proceed to page three to learn more...





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