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Making Of 'Rock and Roll'

By Rodrigue Pralier
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Before I head over to Photoshop I need an occlusion render. There are different ways to do it, but for this one I used only a sky light (intensity 1) and a white material on all my models.
I will use this render in multiply mode in Photoshop to accentuate my shadows.

702_tid_occlusion_pass.jpg
702_tid_rock_01.jpg

Ok, now I have everything I need, I can close 3dsmax and go straight to Photoshop.

First I take my basic render and add the occlusion pass

702_tid_rock_02.jpg




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