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Making Of 'Rock and Roll'

By Rodrigue Pralier
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

My displacement map is created, now I can export my model from Zbrush (div 1 or 2) as a OBJ.
I import all my objects in 3dsmax, I convert them to poly objects, I add a TURBOSMOOTH (with 1 or 2 iterations depending on the objects) and I apply a DISPLACE (sometimes I use the displacement map also in the material as BUMP). I turn the 2 modifier off in viewport (right click) to keep my scene light in 3dsmax.

702_tid_displacement_in_max.jpg 702_tid_off_viewport.jpg

There are tons of good texturing/shading tutorials so I will not cover this part. (For this one I used a lot of camera mapping/render to texture) It's a big piece so I will try to make another tutorial on that next time.

702_tid_head_textures.jpg

I have all my models in 3dsmax textured and with displacement modifier, I can start the lighting.

702_tid_max_01.jpg




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