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Making Of 'Rock and Roll'

By Rodrigue Pralier
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

For the details I use the projection master with the directional brush and some brush I made form head pictures. Don't forget to remove MRGB and to activate ZADD or ZSUB.

702_tid_projection_master.jpg
702_tid_zbrush_alphas.jpg 702_tid_head_details.jpg

Now I have all my pieces ready in Zbrush

702_tid_rock.jpg

Now I want to export my models to 3dsmax. First I go to lower division (1 or 2) in Zbrush and I activate the CAGE button (the low res mesh tries to match with the highest division)

Then to create my displacement map I use the MULTIDISPLACEMENT 2 pluggin with these options:

702_tid_export_displacement.jpg
702_tid_head_displacement_bump.jpg


 
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