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Making Of 'Route Kanal / Mandalina'

By Kristijan Stuhli
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray, Misc

700_tid_route_5.jpg
Pool From Above, Exterior Objects

700_tid_route_6.jpg
Pool Close Up

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Clay


Texturing / Lightning / Rendering

Texturing: I used references, and most of the images from http://www.imageafter.com/. I used 2-3 textures from the game, and those are only the graffiti, because I couldn't find any similar graffiti from the internet. All of the textures were composed, mixed and drawn in Photoshop CS, I used Painter 9 to draw some specific stuff. Every texture has it's own diffuse / bump and specular map, and those reflective have a reflection map as well. All the materials are VrayMtl shaders, the water and bottles are standard VrayMtl with fallof transparency and a bit increased reflections, either way, refraction and reflections were rendered additionally to get the better effect later in compositing.

700_tid_route_8.jpg
Right Wall Texture





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