Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Night of May 6th'

By Aleksandar Jovanovic
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(12 Votes)
| 104811 Views
| 4 Comments
| Comments 4
Date Added: 31st August 2010
Software used:
Photoshop, Maya, mental ray
The geometry was deformed slightly with Lattice, Displacement and brushes, so I could achieve the natural imperfection and look of an old medieval town.

At the end, the scene had around three million polygons, and was lit with several light sources (Fig.06 - 07):

- A directional light to simulate the moonlight with blueish tint and soft shadows
- A large area light to emphasize the moonlight on the sides of buildings
- An indirect light coming from the HDRI in the background
- Small point lights for the street lamps, as well as spotlights.

70_tid_image_06_lighting.jpg
Fig. 06

70_tid_image_07_lighting.jpg
Fig. 07

For the textures I used projections that were mixed and blended, and only basic shaders like Lambert, Blinn etc (Fig.08 - 09).

70_tid_image_08_textures.jpg
Fig. 08


70_tid_image_09_occlusion.jpg
Fig. 09

Several elements in the picture, like fog, people or the dragon, were painted in Photoshop. For a more dramatic image I emphasized the moon, and made it larger than it really is. Fog was painted in several layers with a very Soft brush. The same technique was applied to clouds and some smoke trails from chimneys.

The people and dragon were painted with Hard brushes. For better control they were broken up into a few passes: one layer contained just color, the other one just light or specular (Fig.10).

70_tid_image_10_dragon.jpg
Fig. 10

The final image was composited in Photoshop. I did some color corrections, sharpening, glows and paintovers (Fig.11).

70_tid_image_11_final_image.jpg
Fig: 11
 

< previous page
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: Blender, scene, river, water

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (17)
Comments 2 Views 26750

Tutorial

Gallery Image.



Keywords: scene, buidling, hotel, room,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 37351

Tutorial

Gallery Image.



Keywords: warrior, war, knight, character, creature,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 12500

Tutorial

Gallery Image.



Keywords: scene, fantasy, village, landscape,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 7411
Readers Comments (Newest on Top)
avatar
(ID: 34884, pid: 0) Reema on Sat, 05 February 2011 6:04am
can I get more detailed information on the lighting and texturing part?
Munkybutt's Avatar
(ID: 51861, pid: 816440) Real123 (Forums) on Tue, 12 October 2010 6:51am
Good ambiance...perfect modeling,....this what i call a work of masters...thanks for this tutorial..Using Maya, Photoshop and Mental Ray Aleksandar Jovanovic explains how he created his image "Night of May 6th".______________________[url=http://www.realugghome.com]Cheap Ugg Boots[/url][url=http://www.realugghome.com]Classic Ugg Boots[/url]
avatar
(ID: 24309, pid: 0) Younes JMOULA on Fri, 08 October 2010 5:09pm
Good ambiance...perfect modeling,....this what i call a work of masters...thanks for this tutorial..
avatar
(ID: 20892, pid: 0) Raphael Fortin on Thu, 02 September 2010 3:02pm
Inspiring!! Excellent work !
Add Your Comment