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Creating a Simple Realistic Looking Scene using Simple Objects

By Okii Shirow
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Date Added: 9th December 2009
Software used:
3ds Max
684_tid_image12.jpg
This is my first tutorial for 3DTotal, and I'm trying to help all beginner modellers (like myself) to achieve what they call photo realistic renderings.

Foreword

Some people always want to be like others, for example, when you browse the image galleries of 3DTotal, you'll see there are a lot of great renderings. Then those peoples say, "Damn! What a bloody good renderings! What realistic! Can I do things like that?”

Then they start their 3D software up, but suddenly, they came to a stop, and start asking themselves, "How the hell am I supposed to go about creating a table?”

Some people don't know the basic moves, and too lame to learn the minor things, they just think, "I have to understand those expert moves!” but even experts learn from basic.

In this tutorial I'll show you some basic moves in creating simple object and try to make them realistic.

Modelling


Create three planes or boxes to act as the walsl and floors. In my configuration, the floor properties are: Plane, 117, 117, Walls properties are: Plane, 100, 117

And I set the scene like this.

684_tid_image00.jpg
This kind of scene should fit our target

Now, let's prepare our simple objects.

1. Barrels

Properties: Cylinder, 13.0, 36.0 Segments 7,1,18
Then we convert it to editable poly so we can edit it more easily.

Finally, we make some adjustments to the vertices, so our cylinder looks more like a metal barrel.

684_tid_image01.jpg
Adjust the vertices for a little bit

Select the gaps surfaces so we can extrude/bevel them.

684_tid_image02.jpg
You can add some more chamfers at the edge to make the surfaces looks smoother.

Select the cylinder's cap and inset for 0.700 amounts. Extrude ‘em inside for about -1.1 amounts. Then again, chamfer the edge near the cap.

And it finally looks like this

684_tid_image03.jpg
Finished! Looks a little bit smoother now



1. Cardboard/Crates

Properties: Box (the measurement is all up to you!) just makes heights and length equals.

For example, my box here is 20.0 and has two segments for each side.

684_tid_image04.jpg


 
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