Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Stay Awhile'

By Jacob Johnson
Web: Open Site
| Your Rating:
starstarstarstarstar
(2 Votes)
| 27019 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

The trim around the room and windows

672_tid_trim.jpg

The texture for the buckets

672_tid_buckets.jpg

Mattress texture

672_tid_mattress.jpg
For the lighting I am going to use two lights to keep the render time down. A basic Photometric Free Point light to emit GI and Photons into the room.

672_tid_Free-Point-Lighting.jpg
As well as a mental ray Area Spot for the light coming thru the window. Make the shadows Ray Traced with no attenuation. Multiplier of 0.7 and, well the settings I used are below.


672_tid_mr-Area-Spot.jpg


 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Digital Art Masters: V7 - Sample Making Of 'Last Stand'



Keywords: scene, landscape, town, buildings, lights,

Go to tutorial
starstarstarstarstar (7)
Comments 2 Views 18121

Tutorial

Making Of 'Mustang Shelby 67'



Keywords: scene, vehicle, car, shelby, mustang,

Go to galleries 1
starstarstarstarstar
Comments 4 Views 66852

Tutorial

Making Of 'The Gates of Hell'



Keywords: scene, door, gate, hell, head, monster,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 28294

Tutorial

Making Of 'Settled'



Keywords: scene, building, grass, tree,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 21423
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment