Building Nr.10

br001.jpg (Total Texture v3)

br010.jpg (Total Texture v3)

gy025.jpg (Total Texture v3)

br010.jpg mix with tile04light001.jpg (Total Texture v5) for the tower
Plants
Plants from Total Texture v10 that I used
Lighting
I want to simulate the sunrise, so my light setup is:
1. Main light , - I used 1 spot light with yellow (a bit orange) tone and high intensity placed far back from the houses (a white round thing as a guide for the sun)
-1 point light with bright yellow tone to help the main light got more broad effect.
2. Fill light, - 1 ambient light with blue tone, so I can fill the overall scene with bluish color to simulate the sky.
- Since I want to maintain the morning atmosphere, I created another one point light with pale red tone.
- A spot light (orange and a bit brown) to fill the building from the right side, so the scene didn't appear too dark.
- Another spot light from the front of building, this time a light blue tone.
3. Bounce light, 1 volume light with a dark brown color that I placed below
the buildings.
Rendering
Here's the final render, rendering in production quality with quadratic B-spline filter.I choose TIFF as my output, so I got my alpha channel for editing later. I tilted the camera to got a more dynamic composition.
The scene still seems a bit dark this time. but that's fine since I planned to fix the rest in next session.... now for the final part...Post Production!
Post Production
From here, I worked completely in photoshop. Since the title for this one is a Symphony of the clouds, so the clouds played as a very important element here. There's a couple good skies background that I found from Total Textures v3, I decided to use 3 photos for the background. here's the photos:
and here's a test with the 3d scene after I mixed the clouds.I also adjust the level and gave an orange photo filter.