Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
1 | 2 | 3 | 4 | 5 | 6 | 7
Texturing Metal - Part 1: Making the General Surface

By Johny
| Your Rating:
starstarstarstarstar
(2 Votes)
| 6709 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Photoshop
658_tid_details9.jpg
What will I try to do: explain the process I use to texture metal on realtime object
Method used: Dodge and burn (it's quicker than painting with brush)

Hello everyone I kept receiving mails and requests regarding the process on how do i paint metal, for realtime models.

So, I decided to make this tutorial, which will ( hopefully ) guide you thru the process , let me note that this tutorial was written in kinda haste and some stuff might not be correct :P , but here is the ending result that i will explain step by step:

 

We will start by making a 256 x 256 image, and therefore apply any type of base texture for our metal, I've chosen this one (it is not tileable)

658_tid_step1.jpg
658_tid_step2.jpg
Now I will put in the top a somekind of reference from where our lightsource is coming , in this case, in the upper left corner.

The next step is to create a selection of the thing we want to txture, ill make a somkind of metal box with some stuff on it, therefore i pick the rectangle selection tool ( or the polygonal lasso, since you can get this shape ) and draw a selection. Very nice except that the original selection is hard, what i mean is that everything that you paint on iut will be jagged with the exterior of its selection...we want it to be slightly soft, so when we create the selection we right click so that we can "feather" it out , in this case i used an ammount of 0.5 , see screenie for further detail.

658_tid_step3.jpg
658_tid_step4.jpg
With the selection still up i will pick up the dodge tool and paint in with a very big brush (around 300 pixels) with very low itensity around the 10-15%, then I click on drag, etc it at the area where the lightsource is coming from.


If you cant find the dodge tool, heres an image to help you out.

658_tid_step5.jpg


 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Tutorial

Texture Baking



Keywords: texture, baking max, photoshop,

Go to tutorial
starstarstarstarstar (1)
Comments 0 Views 3785

Tutorial

Texturemapping 3D Aircraft



Keywords: texture, mapping, aircraft, plane, vehicle,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 1461

Tutorial

Texturing Sad Mike



Keywords: character, creature, texture, sad, mike,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 2781

Tutorial

Chrome Material for 3D Studio Max



Keywords: chrome, material, texture,

Go to galleries 1
starstarstarstarstar
Comments 6 Views 3035
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment