Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'The Passage'

By Adam Guzowski
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 27025 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
655_tid_Pic-0.jpg
I am going to write about some texturing tips I use when working under my short film "The Passage" In this title-image I used only one texture, put on simple plane object. No lights, no highly detailed objects, only one good texture. "The Passage" is a computer animated short film showing simple life story of a small robot-ball.

655_tid_Pic-1.jpg
This robot will travel trough huge artificial world, build by other robot. This small ball needs to collect 5 symbols which will finally create a code. Each symbol can be gathered inside one big chamber. Every chamber differs from another...
As you can imagine, this is a kind of game which robots are taking part in.

655_tid_Pic-2.jpg
But let's get back to technical stuff. I will describe you how I work, when I need to texture a very specific scene. Like this one.

655_tid_Pic-3.jpg
This is a mid-detailed scene showing a corridor. Corridors are very important in my film, because they're connecting chambers. Every corridor (like every chamber) has its own unique architecture. This one guides our hero to "Chamber Of The Disliked Machine". As you can see, there are a lot of pipes, wires and other metal stuff.

Texturing walls and ground

When I need to texture objects like walls or ground I must focus only on their front. Why? I simply need rendered image of "front view" as a background of the texture.

655_tid_Pic-4.jpg

This method is very similar to "Render to texture" Tool from 3ds max.

First you need to put a simple texture (in my example, one image from Total Textures CDs). Repeat the texture as many times as you need, and then render the object in high resolution (higher resolution gives youmore possibilities to paint more details).

655_tid_Pic-5a.jpg
Next, using Adobe Photosop (or any other similar program) crop your rendered image to your needs.

655_tid_Pic-5b.jpg


next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: scene, corridor, gun, rat, character,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 9302

Tutorial

Gallery Image.



Keywords: Video, Tutorial, ZBrush, Hard surfaces, Techniques, Robot

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 32444

Tutorial

Gallery Image.



Keywords: character, female, pin-up, olivia, andrew hickinbottom,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 2 Views 29782

Tutorial

Gallery Image.



Keywords: Making of, tutorial, project, Blender ZBrush, character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 1 Views 18991
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment