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Making Of 'The Passage'

By Adam Guzowski
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
655_tid_Pic-0.jpg
I am going to write about some texturing tips I use when working under my short film "The Passage" In this title-image I used only one texture, put on simple plane object. No lights, no highly detailed objects, only one good texture. "The Passage" is a computer animated short film showing simple life story of a small robot-ball.

655_tid_Pic-1.jpg
This robot will travel trough huge artificial world, build by other robot. This small ball needs to collect 5 symbols which will finally create a code. Each symbol can be gathered inside one big chamber. Every chamber differs from another...
As you can imagine, this is a kind of game which robots are taking part in.

655_tid_Pic-2.jpg
But let's get back to technical stuff. I will describe you how I work, when I need to texture a very specific scene. Like this one.

655_tid_Pic-3.jpg
This is a mid-detailed scene showing a corridor. Corridors are very important in my film, because they're connecting chambers. Every corridor (like every chamber) has its own unique architecture. This one guides our hero to "Chamber Of The Disliked Machine". As you can see, there are a lot of pipes, wires and other metal stuff.

Texturing walls and ground

When I need to texture objects like walls or ground I must focus only on their front. Why? I simply need rendered image of "front view" as a background of the texture.

655_tid_Pic-4.jpg

This method is very similar to "Render to texture" Tool from 3ds max.

First you need to put a simple texture (in my example, one image from Total Textures CDs). Repeat the texture as many times as you need, and then render the object in high resolution (higher resolution gives youmore possibilities to paint more details).

655_tid_Pic-5a.jpg
Next, using Adobe Photosop (or any other similar program) crop your rendered image to your needs.

655_tid_Pic-5b.jpg


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