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Making Of 'The Queen'

By Peter Chao
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Date Added: 9th December 2009
Software used:
Softimage
654_tid_making-of-the-Queen_html_m7.jpg
This "making of” article is sharing my knowledge of how I made the character – The Queen. I assume you have the knowledge of basic modeling skill in your favorite 3d package and I will focus more on rendering.

Modelling the Head

There are tons of ways to model a human head. Use the way that you familiar with and keep the model clean. Here is the model finished in XSI by using box modeling.

The hair is done with grids. I also add XSI hair on top of the grids to give the hair more convincible result

654_tid_image01.jpg 654_tid_image02.jpg

654_tid_image03.jpg 654_tid_image04.jpg

Texturing

Unwrapping all the mesh and applying the texture. Here are some unwrap uv and textures

654_tid_image05.jpg
654_tid_image06.jpg

Rendering

I use final gathering for rendering. Final Gathering simulate the real life lighting it gives more accurate and realistic result.
  1. Create a light.(any type of light) and bring its intensity to 0.
  2. Bring the scene ambient to black


654_tid_image07.jpg


 
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