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Making Of 'The Vault'

By Jason "Generalvivi" Mojica
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Misc

Textures - For the floor tile I used a VRayMtl with a high reflection and a bump map of 62.0 and I also made a pure white diffuse with self-illumination at 100 for my overhead lights.

653_tid_pic26.jpg
Once applied to the floor the you can see how well it tiles and how the bump map looks

653_tid_pic27.jpg

Now to model the light fixture. I used a black box and modeled a grid section over a white plane with the 100% illuminated texture on it.

653_tid_pic28.jpg
I used a 100% illuminated texture to make sure that it would show up in the shine on the tile on the floor.

Now we set up our lights in our scene .

653_tid_pic29.jpg


 
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