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Making Of 'The Vault'

By Jason "Generalvivi" Mojica
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Misc

The Floor Tile

The floor tile is from a game called 'Counter-Strike' source. Although the tile is not mine the bump map is mine . This is how I made the bump map

653_tid_pic23.jpg

Setting up the Scene

When I went to set up my scene I wanted to make it look like some of the money and money bags were left behind on the floor from a bank robbery, I added in some random bullets as well. As you can see I have a plane set up like a grid so my tile texture gets spread nice and evenly across the floor.

653_tid_pic24.jpg

Rendering

I used V-Ray to render this scene - lights

653_tid_pic25.jpg
For rendering I used 3 target spotlights spread evenly across my scene with these parameters

- shadows [turned on]
- intensity [multiplier: 1.27]
- spotlight parameters [hotspot/Beam : 17.0] - [Falloff/Field: 104.6]





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