Once I saved this out I imported it back into Max > converted it back to an editable poly > welded my vertices again > since my smoothing groups were messed up I applied a smooth modifier then converted it back again to an editable poly. Then I applied my skin I made.
To make my skin I did the following steps
To make the straps on the bag stand out even more I cut some edges defining them and then inset and scaled them inward and chamfered twice.
After doing that I made a bump map by desaturating my skin and changing the brightness and contrast.