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Making Of 'The Vault'

By Jason "Generalvivi" Mojica
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Misc

Next I gave it a "displace" modifier and added a bump map . I then changed the "strength - 5.65" and the "Decay - 1.0 " mountains .jpg is the name of the bump map that I used in my displacement modifier.

653_tid_pic17.jpg
After I converted this back to an editable poly, I selected my edges that will define my unwrap and split them > exported selected to unfold 3d as a " .Obj" file with these specific settings.

653_tid_pic18.jpg

Then I loaded it in Unfold 3d and hit "auto unfold" and I also applied a checkered texture to see if there was any stretching.

653_tid_pic19.jpg


 
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