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Making Of 'A Toaster'

By Guy BlueSummers

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Date Added: 9th December 2009
Software used:
3ds Max

Now use your "Cut" tool, which can be found by hitting alt + c.  This will let you cut the giant polygon made earlier.  Click between the two isolated vertices along the capped polygon to connect the edges.  Right click to begin on the next pair of vertices or you'll end up creating a zig-zag pattern.  Do this for all three segments.

649_tid_38.jpg
And here we have the edges connected.  Lucky for us we're using a symmetry modifier which mirrors all these changes to the other side of the toaster.

*whew!* We're making some amazing progress!

649_tid_39.jpg
Take a look at your remarkable work!  The turbo-smooth is properly confined to where it should be, and our toaster has some nice curves to it.  Curved objects look really great with metal materials, so I encourage you to play around with metal shaders after we're done modeling!

649_tid_40.jpg
Back at the bottom level of your modifier stack, click on the polygon-select mode.  Select some polygons from the middle of the mechanism slot.  You can use Shift + Drag just like on the edges, and drag out these polygons.  Click "ok" on the dialogue that follows asking if you want to copy this to an element.  The answer is yes, we want it as an element.

649_tid_41.jpg

Resize this by moving the edges vertically so that it's a bit shorter.  We don't particularly need any height on this lever just yet.  This is going to make the handle of the pull-down mechanism that inserts bread for toast.

649_tid_42.jpg




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(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
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