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Making Of 'A Toaster'

By Guy BlueSummers

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Date Added: 9th December 2009
Software used:
3ds Max

As mentioned in the last image, we're going to extrude the polygon some indeterminate distance inward.  It really doesn't matter how far, since it won't be affected by the corner above it.  I suggest putting it as far as you want (which is why I didn't include numbers here).

649_tid_14.jpg
Delete the face that would be blocking the toast slot.  Ta da!  You now have a toast slot that is almost perfect for smoothing.

But wait!  Before you go to the next image, do you see what's wrong?  It's the same issue we resolved by adding edges along the perimeters of our box.  Where would you put the extra edges?

649_tid_15.jpg
If you guessed "at either end of the toast slot, you're right!  If we didn't do this, the edges of the toast slot would be far too rounded, and kind of ugly.  Take a look higher up the modifier stack at your "Turbo Smooth" modifier to see what I mean.  It's really unsightly, but we can fix that by selecting the affected area, connecting, and chamfering the selection. 

649_tid_16.jpg


Have a look at your whole toaster by clicking the "display end result" icon.  It's just below the modifier stack and is shaped like a little cup.  It shows you what the toaster will look like after all the modifiers are in place, while still allowing you to work within the modifier stack.

If you can't find it, do an F1 search; or just deselect your toaster entirely, and 3DSMax will show you the whole object.

649_tid_17.jpg




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Readers Comments (Newest on Top)
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(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
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