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Making Of 'A Toaster'

By Guy BlueSummers

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Date Added: 9th December 2009
Software used:
3ds Max

Create a ground plane to serve as your toaster's backdrop.  This shouldn't be too hard to do; just be sure to make it big enough!

649_tid_75.jpg
Switch your renderer to mental ray.  I like mental ray's ability to make quick clay renders which I'll also show you how to do in this tutorial.  Please post feats of modeling imagination in clay renders since it helps people evaluate your work!

To switch renderers, hit F10 and follow the tabs and dialogues shown in the image at right.

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Create a new material using Ambient occlusion as your diffuse map.  Click the diffuse map slot of a blank material, and choose "Ambient Occlusion (base)" map.

649_tid_77.jpg


Give the map the settings I've described here, or experiment with your own.  One of the benefits of Ambient Occlusion is that it goes so fast you can afford to play with it!  =)

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Readers Comments (Newest on Top)
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(ID: 298124, pid: 0) Igor Vig on Tue, 16 September 2014 11:23pm
I actually have gone trough this tutorial some years ago when I was starting with 3DMax and I stumbled on it now accidentally .But I remeber how much it meant to me then,because after this unsuspecting litlle tutorial I was able to model tons of new things,it really was a small revolution for me.So just wanted to say THANKS to Guy and to let novices know that the object modeled in a tutorial does not have to be fancy and cool in order for the tutorial to be super easy to follow and educational.Thanks!
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(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
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