Once your satisfied with your knob, position it on the toaster where you'd usually expect to find it.Â Use your Move, Rotate, and Scale gizmos to get it right where you want it!
Most toasters have a small light on them that indicates when they're in use or still hot.Â Let's include one now just for looks.Â Choose a suitable edge somewhere on the housing where you would expect a light to go.Â Chamfer the edge as shown in the image at right.
Select the polygons inside the chamfering, and extrude them in by some set amount.Â The value is almost irrelevant, but it shouldn't be too deep.
Remember this amount!
Now, by that same amount, re-extrude those faces.Â This will give you a keen little dimple in the housing that you can assign a different sub-material to in the material editor (after this tutorial).
The final detail we should add before going to render is the risers that keep the toaster off the countertop.Â If the toaster were to just sit on the table, it would singe the finish and could even cause a fire!Â So go ahead and select a suitably curvy length of edge from the top of your toaster.Â I chose the ones in the picture.
(ID: 298124, pid: 0) Igor Vig on Tue, 16 September 2014 11:23pm I actually have gone trough this tutorial some years ago when I was starting with 3DMax and I stumbled on it now accidentally .But I remeber how much it meant to me then,because after this unsuspecting litlle tutorial I was able to model tons of new things,it really was a small revolution for me.So just wanted to say THANKS to Guy and to let novices know that the object modeled in a tutorial does not have to be fancy and cool in order for the tutorial to be super easy to follow and educational.Thanks!
(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm you've lost me at the beginning of the material editing.