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Making Of 'A Toaster'

By Guy BlueSummers

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Date Added: 9th December 2009
Software used:
3ds Max

Once your satisfied with your knob, position it on the toaster where you'd usually expect to find it.  Use your Move, Rotate, and Scale gizmos to get it right where you want it!

649_tid_59.jpg
Most toasters have a small light on them that indicates when they're in use or still hot.  Let's include one now just for looks.  Choose a suitable edge somewhere on the housing where you would expect a light to go.  Chamfer the edge as shown in the image at right.

649_tid_60.jpg
Fig. 58

Select the polygons inside the chamfering, and extrude them in by some set amount.  The value is almost irrelevant, but it shouldn't be too deep.

Remember this amount!

649_tid_61.jpg
Now, by that same amount, re-extrude those faces.  This will give you a keen little dimple in the housing that you can assign a different sub-material to in the material editor (after this tutorial).

649_tid_62.jpg


The final detail we should add before going to render is the risers that keep the toaster off the countertop.  If the toaster were to just sit on the table, it would singe the finish and could even cause a fire!  So go ahead and select a suitably curvy length of edge from the top of your toaster.  I chose the ones in the picture.

649_tid_63.jpg




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(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
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