Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
First ... 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17
Making Of 'A Toaster'

By Guy BlueSummers

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 113957 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

Select the edges in the very center down the mechanism slot, and go down to where it corners at the bottom.  Chamfer the selection according to the image shown, such that we get a new groove inside the middle of the toaster.  Notice that we've created an area of local detail which we'll have to work around!

649_tid_48.jpg
Delete the polygons located inside the groove.  This will form the slot that the toaster pull-down handle mechanism will go through.  While we won't be modeling the actual bar that goes into the toaster, we do need this to at least have the appearance of there being one.

649_tid_49.jpg
Here, we need to restrict the effect of the 5-sided-polygons we created as a result of chamfering interior edges.  We do this by creating new edges via "Connect" and scooting it downward so it makes almost no difference to the curvature of the smoothed edges.

649_tid_51.jpg
Select the edges as shown and connect them.  Our goal is to localize the problem of "over-smoothing" just like in the previews step; but here it's more difficult because we're dealing with an odd shaped space.
We'll have to devise a different kind of solution for this problem!

649_tid_52.jpg


Scoot the somewhat 'U-Shaped' edges close to the area of the problem.  Then, select the edges in that same ring as shown, and connect them where the edges are in red.  This spreads the effect of the edges we just added out such that they are not a problem; but a solution!

649_tid_53.jpg




< previous page next page >
 
First ... 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17
Related Tutorials

Tutorial

Gallery Image.



Keywords: object, human, hand, cyborg,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (7)
Comments 2 Views 134613

Tutorial

Gallery Image.



Keywords: object, glass, drink, model,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 34027

Tutorial

Gallery Image.



Keywords: Modeling, clothes, Marvelous Designer

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 15390

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Modeling, Character, Male, Animation, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 58744
Readers Comments (Newest on Top)
avatar
(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
Add Your Comment