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Making Of 'A Toaster'

By Guy BlueSummers

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Date Added: 9th December 2009
Software used:
3ds Max

With the polygons you've just resized selected, extrude both faces out as shown in this screen capture.  There is actually an open hole left at the back end of the polygons, but this will actually not be a problem.  We don't have to worry about it, though you can cap it if you like.

649_tid_43.jpg
Create a connection around the length of the handle.  This will help constrain the mesh-smoothing.

649_tid_44.jpg
Select the top two polygons and extrude them upwards to create some interesting feature on the handle. This is just an extra detail on the handle that gives it a little realism.  Pull down handles are usually flat, but this is kind of a nice toaster; we might as well go the extra mile! 

649_tid_45.jpg
Select the side polygons on the object and adjust the width so that it's almost touching the side of the mechanism slot.  This will make sure there isn't a significant gap there when we smooth later!

649_tid_46.jpg


Create one more connection for good measure.  We don't want wanton smoothing, now do we! 

649_tid_47.jpg




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Readers Comments (Newest on Top)
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(ID: 298124, pid: 0) Igor Vig on Tue, 16 September 2014 11:23pm
I actually have gone trough this tutorial some years ago when I was starting with 3DMax and I stumbled on it now accidentally .But I remeber how much it meant to me then,because after this unsuspecting litlle tutorial I was able to model tons of new things,it really was a small revolution for me.So just wanted to say THANKS to Guy and to let novices know that the object modeled in a tutorial does not have to be fancy and cool in order for the tutorial to be super easy to follow and educational.Thanks!
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(ID: 167253, pid: 0) Bradley on Sat, 17 November 2012 11:37pm
you've lost me at the beginning of the material editing.
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