To add more detail to the scene, Sebastian suggested to add rocks around the shore of the lake. We used a simple, hand-sprayed particle and Hypervoxels.

The Particle Cloud

HV Setting

The Colour Surface of the HV's
Now we had a almost complete scene, ready for rendering. Lighting was done using a shadow mapped Spotlight, Ambient light and Radiosity. It took about two hours to render. Only thing missing now were the Trees. After a lot a try & error, we decided to paste the trees (we wanted them good visible in the scene, not just in the background) in using Photoshop as rendering them in Lightwave didn't gave us the control and result we were out for.
The next step was to modify the picture in Photoshop and paste the trees. First step was to create a fog to add more depth. For this we used the Depth Channel which Lightwave's Frame Buffer View produced.
We painted out the shape's of the leaves, got rid of the dark area's (representing what is in front of the picture),
used gaussian blur to blur the shape we had and added it to the render as fog.
After the Fog was added, we did some colour correction and inserted a sky which Sebastian had shot the day before out on the fields next to our town.
Next was the addition of trees. To make a long text shorter, we'll simply show you all the layer's the final picture consists of.
The title means that this is picture represents the third time of the year, Autumn, with it's usual temperature.
We're also working on part I, II and IV, representing Spring, Summer and Winter.
We hope that you enjoyed this Walkthrough and the Picture we created. Thanks to Total Texture's for releasing amazing textures.
Sebastian Nöll & David Kötterheinrich
f2creative.net