Water Surface - Advanced Tab (Colour Filter is the important part)
After that we had a landscape with some water. But where's the Textures, you ask?
Next was my idea of leaves flying in the air, as it usually happens in Autumn when leaves are falling off the trees.
For this we decided to use Lightwave's Particle system to get randomness and connect it using FX_Linker with leaves.
We created three different kind of leaves, using the textures of the Total Textures Vol. 10 CD. The textures were simply mapped upon a three-poly object.
I'm only giving one example here, the other two leaves were created the same way.As I already wrote above, we used the PFX with FX_Linker to place and rotate the leaves randomly in the scene. We simply created one particle emitter with 300 points and used FX_Linker three times on it (100 clones of each leaf).
Now we got a Landscape with Water and leaves flying around. Next was to simulate leaves on the water. For this, we took the leaves we used for the Particle System and created a new texture in Photoshop, combining all of them.
The new texture was then mapped upon a clone of the water surface.To get randomness in the positioning of the leave's, we used a Turbulence in the transparency Channel.
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