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Making Of 'Barber Shop'

By Brian Baxter

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Date Added: 9th December 2009
Software used:
3ds Max

635_tid_Texturing-2.jpg
The maps for the accompanying buildings were quickly generated with the help of the CD colour and bump textures.

635_tid_Texturing-4.jpg

Lighting & Rendering

Nothing exceptional here I used a GI solution for the lighting with a single spotlight representing the sun, along with 2 light blue omni lights to fill in the shadow areas.

635_tid_Lighting.jpg

After rendering, parts of the foreground and background were given a degree of blurring in PhotoShop to help focus the image

635_tid_Barber-Shop-Render.jpg
Thanks to 3D Total for the opportunity to work on this one! This volume adds to an already great collection of CD's




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