Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Kogaion Bot'

By Teo Popa
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 65674 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
628_tid_main.jpg
First of all I made a sketch with the general volumes of the project. It is not a work of art or a very detailed drawing as you see due to the fact that I did not want to restrict the model from the start. The purpose of this sketch was to give me the idea of what the robot will look like and what will be the position of it in all stages of transforming. First of all I made a sketch with the general volumes of the project. It is not a work of art or a very detailed drawing as you see due to the fact that I did not want to restrict the model from the start. The purpose of this sketch was to give me the idea of what the robot will look like and what will be the position of it in all stages of transforming.

628_tid_sketch.jpg

I started to prepare some boxes to help me in the pivots positioning and making the proper moves of the different parts in the transforming process, and then the real modeling part began.

At the beginning the model was low poly and after that a mesh smooth modifier was applied on it. Here are two screenshots with some parts of the bott in their final form:

628_tid_leg01.jpg
Leg Part
628_tid_arm01.jpg
Arm Part

At the completion of the modeling process, the bott was looking like in the below picture (the attack mode):

628_tid_no_textures.jpg

Then I started to make the projections. The majority of them are planar ones and the rest is produced with UVW mapping and edited in Unwrap.

Here are some of them:

628_tid_texture02.jpg
Main Body 2
628_tid_texture01.jpg
Main Body 1

628_tid_texture03.jpg
Thigh
628_tid_texture04.jpg
Forearm

628_tid_texture05.jpg
Calf
628_tid_texture06.jpg
Main Body 3

I organized the projections to fit in 16 squares of 1024X1024 pixels. After that I started to choose and modify the source textures from the CD to get these 16 final textures. The textures were made in Adobe Photoshop 7. There are 3 fill textures for the general colors of the bott and 13 detail ones.

628_tid_texture07.jpg
These are the textures:

628_tid_texture08.jpg
Detail 3-body, Detail 2-body, Detail 1-body

628_tid_texture09.jpg
Fill 1, Fill 2, Fill 3


628_tid_calf.jpg
Calf
628_tid_forearm.jpg
Forearm


628_tid_head1.jpg
Head 1
628_tid_head2.jpg
Head 2

628_tid_cheasthatch.jpg
Chest hatch
628_tid_tail1.jpg
Tail 1

628_tid_tail2.jpg
Tail 2
628_tid_thigh1.jpg
Thigh

628_tid_wings.jpg
Wing and rockets
628_tid_cables.jpg
Cables, main reactor, pistons



next page >
 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: ZBrush, Sci-Fi, Female, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 3518

Tutorial

Gallery Image.



Keywords: ZBrush, Character, Sculpting,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 8083

Tutorial

Gallery Image.



Keywords: ZBrush, Advert, Scene

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 7088

Tutorial

Gallery Image.



Keywords: Robot, Project, Making of, Lighting , Hard-surfacing, Render, ZBrush, Photoshop

Go to galleries 1
rating star fullrating star fullrating star fullrating star nonerating star none
Comments 2 Views 30405
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment