First of all I made a sketch with the general volumes of the project. It is not a work of art or a very detailed drawing as you see due to the fact that I did not want to restrict the model from the start. The purpose of this sketch was to give me the idea of what the robot will look like and what will be the position of it in all stages of transforming. First of all I made a sketch with the general volumes of the project. It is not a work of art or a very detailed drawing as you see due to the fact that I did not want to restrict the model from the start. The purpose of this sketch was to give me the idea of what the robot will look like and what will be the position of it in all stages of transforming.
I started to prepare some boxes to help me in the pivots positioning and making the proper moves of the different parts in the transforming process, and then the real modeling part began.
At the beginning the model was low poly and after that a mesh smooth modifier was applied on it. Here are two screenshots with some parts of the bott in their final form:
At the completion of the modeling process, the bott was looking like in the below picture (the attack mode):
Then I started to make the projections. The majority of them are planar ones and the rest is produced with UVW mapping and edited in Unwrap.
Here are some of them:
I organized the projections to fit in 16 squares of 1024X1024 pixels. After that I started to choose and modify the source textures from the CD to get these 16 final textures. The textures were made in Adobe Photoshop 7. There are 3 fill textures for the general colors of the bott and 13 detail ones.
These are the textures:

Detail 3-body, Detail 2-body, Detail 1-body

Fill 1, Fill 2, Fill 3

Calf

Forearm

Head 1

Head 2

Chest hatch

Tail 1

Tail 2

Thigh

Wing and rockets

Cables, main reactor, pistons