Texturing The Temple

I made one simple space for this small tutorial with the use of the good textures of Total Textures. I designed this space is big space, and Waterway round it

assign bitmap to the pillars

Fig 03

Fig 03

greek_roman004.jpg

Fig 04

Fig 04

medieval024.jpg

assign bitmap to the walls

Fig 07

Fig 07

greek_roman002.jpg

Fig 08

Fig 08

greek_roman009.jpg

assign to the floor

assign to the ceiling

then tweak the uvw mapping coordinates, until you are satisfied with them. After that, use radiosity render, and add daylight to the scene and render.

The render time was 0:10:20 in a resolution of 1500 px / 1800 pix with a p4-2g,768mb,

Render the scene again, save the result which is imported in photoshop to retouch color and add light effect

I Made a PostProduction in Photoshop that consisted on adding some contrast, a sharpen mask and to darken some areas.

The final renderings:

To see more by Chen Qingfeng, check out Prime - The Definitive Digital Art Collection

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