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Making Of 'Vaulted Street'

By Cetin Tuker
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
617_tid_final.jpg

Concept

The idea of this project comes from traditional Turkish narrow streets. It is usual to see narrow streets in Mediterranean architecture. Another idea was to use a dome and put some Turkish style traditional ornamentation on the interior surface of the dome. This construction technique is invented by Roman's and later it is commonly used in Turkish mosque architecture. Most outstanding examples of dome structure are Hagia Sophia and Suleymaniye Mosque (see images below).

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In the first steps of design process I decided to replace the dome with a ribbed vault. Ribbed vault is not exist in Turkish architecture. It is used in Europe as the construction system of cathedrals. But it can also be found in archeological sites in several places in Turkey. As I always create imaginary environments, I thought it can be very interesting to use a Turkish style decorated ribbet vault in a narrow street (see images below).

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Modelling

Anatomy: The term "anatomy" is not used only for living organisms. Every object has their special anatomy. As an example, buildings has a structural system (steel or concrete) as their skeletons, and walls made up of several materials, bricks, wood, mortar, paint and several layers of other materials. Buildings have special proportions, people live in them, they have floor height, door and window sizes. I mean whatever you model, you have to learn the anatomy of that particular object first. This can be a car or a character.

I have thousands of photographs in my computer about almost everything (about 30 000). When I start modelling a scene I carefully select reference photos for old walls, pavements, characters, vehicles. I spent a lot of time to study on the photograps to see the details. How materials get old, how they broken, what is under them, how light is reflected on the surfaces. Before starting to model you better find answers to these questions.

Beginning: In the beginning I modelled the overal scene very very roughly. I tried some different compositions in the far end of the street. Will I put buildings, will I put an arch, How will I do the lighting, some decisions about the materials and textures. Actually I always make decisions like these in the very beginning (see image below).

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Finally I decided to put stairs on the right side of the street, and an arch over the street carrying a building and balconies of the building are facing the street.

My other decision was to use iron work on the balconies and on the windows.



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