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Making Of 'Victorian Freak'

By Merlyn Lear
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

Texturing

Once I completed all the UV mapping I used texporter to generate reference textures which I could then use in Photoshop to give me an idea what I'm texturing onto.

614_tid_image26.jpg
After getting all those exported I then started to create textures making full use of the photos supplied with 3d.sk and rusty metal textures.

614_tid_image27.jpg
Fall-offs. After creating the textures I needed the skin to look right, as skin will absorb
light being made of hundreds of layers of transparent skin, blood, muscle and
then bone. For this I opted for a cheap affective fall-off material applied to the
self-illumination map. I also used the fall-off material for the lens to generate a green glowing affect

614_tid_image28.jpg
Left: No Fall Off. Right: Added fall-off to the self-illumination maps

Fall-off maps are lots of fun and can do so much to alter the way light hits a surface and what's more they are cheap on processing power.



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Inner Glow
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Edge Glow

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Illumination fall-off, Towards / away
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Illumination fall-off, Towards / away





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