After getting all the basics done I went onto the details, and I wanted lots of the stuff
Tip - I made great use of Max's Poly mesh's, which allows you to create creases for when you apply a mesh smooth or NURB iterations. This is ideal for creating machinery that's been engineered to be curved with sharp edges. Using the loop and ring tool will save lots of time selecting the edges, as it
will automatically find the edge connections.
To get the trousers right I looked at reference and used extrude and chamfer to generate creases from selected edges. Then
collapsed unwanted edges.