For creating the hair I used shag hair. I have to admit it was the first time I used it, and probably I still didn't know all the parameters and options, but I finished not happy with the result nor with the plugin, because it caused me really lots of stability problems. Anyway some people had said me they didn't have that problems, so I'm not gonna crit that and I'm gonna suppose it's a problem with my computer.
For creating the hair, the method was simple. I defined some regions on the head were the hair have to grow with density maps, but not all the head just the minimum zones to make it look well, and then it was just adding lots and lots of model hairs to make it grow how I wanted. It was really a boring part cause I used really lots of model hairs, just see the image.
Also the eyebrows and eyelids where created with the same method, but this time it was much more faster and with no problems.
Finally I used Brazil for lighting and rendering. I just created a very simple room cause this was not the purpose of this project, with a big window hole on it, and I used two lights emiting photons, one for the sun and one for the sky, to illuminate all. I also used another light emiting photons as an artificial light for when she was in the darker part of the room. Then I just added some more lights with no photon emission just for some details (adding some specular on Natalie, or lighting a small part too dark or things like that), but nothing really special, cause this has probably been the weakest point of this project, imo.
And that's all, then I just posed her and rendered.
Hope this has been useful. Any question don't hesitate to send me an e-mail.
Keywords: character, 3ds max, woman, pinup
Keywords: character, human, jouster, female,
Keywords: scene, bedroom, apartment, interior, arch-viz,
Keywords: scene, buidling, hotel, room,