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Making Of 'The Yellow House'

By Huseyin Karaaslan

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Date Added: 18th December 2009
Software used:
3ds Max, Photoshop
595_tid_rend_01.jpg
Hello friends. Based on my work 'The yellow house', I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering.

Modelling

1. Let us start by drawing a 'plane' with the same measurements of the house and then let us convert it to an 'editable polys'. If the house is not going to have a square shape, then let us define the 'faces' that will signify the walls.

595_tid_mod_01.jpg
2. After having deleted all the unnecessary 'faces', let us click the surface and use 'inset' to specify the thickness of the walls.

595_tid_mod_02.jpg
3. Now let us click the surfaces we created with 'inset' and 'extrude' until we reach the height we desire for the ceiling.

595_tid_mod_03.jpg

4. For the windows and doors, let us draw boxes. After having placed them, let us 'attach' them to each other.

595_tid_mod_04.jpg
Let us click the wall and use 'boolean' to create the window and door holes. Let us then switch it to poly and after having used 'boolean', let us delete the unnecessary 'edges'.

Where the windows are concerned, let us cover the gap between the outer and inner wall using 'bridge'.

595_tid_mod_05.jpg


 
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Readers Comments (Newest on Top)
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(ID: 82583, pid: 0) Mostafa on Sat, 28 January 2012 12:47pm
hi .tnx. you are wise to share tutorial. note! to be continues
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(ID: 74174, pid: 0) Amy on Wed, 28 December 2011 8:44am
Very good to share. This is to belong to 3 D design. Good like. If can share free tutorial is better software.
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(ID: 70862, pid: 0) Linh on Thu, 15 December 2011 2:48am
very nice tutorial ! appriciate !
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