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Making Of 'Young Rodeo'

By Rishikesh Nandlaskar
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Date Added: 18th December 2009
Software used:
3ds Max, Photoshop

Then I started unwrapping and texturing the cowboy.

593_tid_06.jpg
I used brazil for rendering the mesh, HDRI map was used for the reflection in the eyes.

593_tid_07.jpg
An illustrative explanation on the modeling, texturing and lighting of the eye.

593_tid_08.jpg
Fully modelled and textured young cowboy ready for rigging.

593_tid_09.jpg

I used the same polygon-modeling technique to complete the wild bull model with textures.

593_tid_10.jpg
593_tid_10_a.jpg


 
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