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Making Of 'Afterburn Fireball'

By Michael Seidl
| Your Rating:
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Date Added: 16th June 2009
Software used:
3ds Max

force.

591_tid_5.jpg
make the following settings under "delete".

591_tid_6.jpg
now you should have something like this.

591_tid_7.jpg
Next you have to create a spot light and enable cast shadow(shadow type is AB Ray Trace Shadow).

591_tid_8.jpg
Now press "8" to go to your environment and choose add.

Here you click on Afterburn.

591_tid_9.jpg


Now under Afterburn manager select your particle system and your light.

591_tid_10.jpg


 
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