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Making Of 'Afterburn Fireball'

By Michael Seidl
| Your Rating:
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Date Added: 16th June 2009
Software used:
3ds Max

Now make a test render, here is my result.

591_tid_19.jpg
Under Type set the FBm Turbulence and a level of detail about 2,6.

591_tid_20.jpg
Switch to density

591_tid_21.jpg
and also change the shading type to lambert

591_tid_22.jpg
change the Light scattering to Rayleigh

591_tid_24.jpg
Now its time to add some fire to the smoke
go to the create panel, helpers and choose from the drop down menu After Burn Demons and drop the explode icon on your viewport.

591_tid_25.jpg
Set the following settings for the explode (click on it and watch your panel).

591_tid_26.jpg


Now add the explode source to afterburn.

591_tid_27.jpg


 
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