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Making Of 'Afterburn Fireball'

By Michael Seidl
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Date Added: 16th June 2009
Software used:
3ds Max
591_tid_final.jpg
First of all you have to create a basic particle system.
Press "6" on your keyboard to get to the particle control and create a standard flow like you see on the picture below.

591_tid_1.jpg
Now create a sphere on your viewport and right click on it, select properties and deselect renderable.

591_tid_2.jpg
Now switch back to the particle view (press "6")
Set the following settings:.

591_tid_3.jpg
Now its time to switch back to the viewport and create a force wind (settings for the force wind are, Strength = 0,3 and 0,6, Decay = 0, Turbulence = 0,02 , Frequency = 2,02 and finally scale to 0,35.

591_tid_3.jpg
Lighting_la_Ruelle_MRay

Add the sphere to your particle system (Position Object) and the force to your particle system (Force) like you see on the picture below.

position object.

591_tid_4.jpg


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